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Persistent Warfront

Det Cord Expeditions

A chat-driven sci-fi campaign where viewers deploy as crew, survive staged missions, earn Det Cord and XP, craft equipment, bind rare relics and push a shared Warfront across five sectors.

NEXT EXPEDITION--:--:--
PHASESTAGING
WARFRONTStanton Outskirts
CONTROL0%
HourlyAutomatic operations
9 RolesSpecialized crew
6 WeaponsPersistent profiles
5 SectorsShared Warfront
New Operator

Start Here

You do not need to memorize the system. Join the next operation, choose a role and weapon, and let the expedition engine handle the mission.

01DeployType !deploy in Twitch chat.
02RolePick a specialty with !role.
03WeaponChoose a persistent weapon.
04GearBuy items or a quick kit.
05FightExpedition runs through mission stages.
06ExtractSurvive, rescue, crit or face death.
07ProgressEarn Det Cord, XP, materials and drops.
Currency

Det Cord

Your spendable expedition currency. Surviving players add mission rewards to their balance. Use it for gear, quick kits and some crafting recipes.

!detcord
Persistence

Your Operator Profile

Role, weapon, XP, rank, armor tier, inventory, materials, injury state and relic levels persist between expeditions.

!career
Death

Death Has Consequences

Without Death Insurance, death removes 8% of your current Det Cord balance and forces you to sit out the next expedition. Death still awards 5 XP.

Automatic Operations

Hourly Cycle

A Streamer.bot timer checks the clock each minute and handles the full launch cadence automatically.

XX:50

10-Minute Warning

Deployment window opens and the crew begins forming.

XX:55

5-Minute Warning

Last chance to set role, weapon and purchase loadout items.

XX:59

Final Call

Final deployment notice before the mission launches.

XX:00

Automatic Launch

The expedition begins without requiring a viewer command.

Persistent Campaign

The Warfront

Every completed expedition advances community control. Larger surviving crews advance it faster; boss victories add a major push. At 100%, the next sector opens.

SECTOR 01

Stanton Outskirts

Raiders

SECTOR 02

Derelict Belt

Scrap Pirates

SECTOR 03

Xeno Front

Xeno Mercenaries

SECTOR 04

Vanduul Incursion

Vanduul Vanguard

SECTOR 05

Unknown System

Bio-Mechanical Hostiles

Assault

Direct hostile engagement.

Recovery

Recover cargo, data or artifacts.

Salvage

Strip usable tech from wrecks.

Rescue

Recover personnel under pressure.

Escort

Protect transports or convoys.

Defense

Hold a location against attackers.

Boarding

Breach ships, carriers or corvettes.

Sabotage

Hack, breach or destroy critical systems.

Live battlefield events: distress signal, hostile ambush, relic vault, derelict cache and reinforcements can interrupt an expedition. V12 also supports Last Operator / Last Stand moments, MVP scoring, visible enemy HP, kill feed, destructible cover and three-phase boss encounters.
Crew Specialization

9 Operator Roles

Role bonuses apply to the player and many roles also strengthen the entire crew. Mixed crews are rewarded.

Survival / mobility

Pilot

๐Ÿš€

Crew pilots also reduce fleet death risk.

PRIMARY: -4% personal death chance
DEFAULT: Assault Rifle
Combat / criticals

Security

๐Ÿ”ซ

Adds team critical power and boss phase pressure.

PRIMARY: +6% personal critical chance
DEFAULT: Assault Rifle
Support / repairs

Engineer

๐Ÿ”ง

Helps rescue odds and fleet survivability.

PRIMARY: -2% death, +5% rewards
DEFAULT: SMG
Healing / rescue

Medic

๐Ÿฉบ

Strongest crew rescue contributor; +10 rescue chance on death checks.

PRIMARY: -5% injury, -1% death
DEFAULT: SMG
Loot / intelligence

Scanner

๐Ÿ“ก

Improves team reward multiplier and can earn scan-event bonuses.

PRIMARY: +10% personal rewards
DEFAULT: Marksman Rifle
Payout support

Cargo

๐Ÿ“ฆ

Adds flat rewards to the entire crew.

PRIMARY: +20 flat stage reward
DEFAULT: Combat Shotgun
Breach / explosives

Demolitions

๐Ÿ’ฃ

High boss power contribution and explosive bonus events.

PRIMARY: +3% critical, +1% death risk
DEFAULT: Demo Launcher
Hazard avoidance

Navigator

๐Ÿงญ

Largest personal survival bonus; strengthens team survival.

PRIMARY: -6% personal death chance
DEFAULT: Assault Rifle
Loot / recovery

Salvager

โ™ป๏ธ

Improves team rewards and has frequent salvage bonus events.

PRIMARY: +8% rewards +8 flat
DEFAULT: Combat Shotgun
Crew bonuses stack with caps: Pilots/Engineers/Navigators reduce fleet death risk; Medics/Engineers improve rescue chance; Security/Demo improve critical power; Scanner/Salvager improve rewards; Cargo/Salvager add flat payout.
Persistent Loadout

Weapon Profiles

Your weapon choice persists for future expeditions and changes combat behavior in the overlay with small gameplay modifiers.

Assault Rifle

Balanced baseline weapon; default for Pilot, Security and Navigator.

!weapon rifle
SMG

Fast close-range profile; default for Engineer and Medic.

!weapon smg
Combat Shotgun

Heavy close-range profile; default for Cargo and Salvager.

!weapon shotgun
Marksman Rifle

Precision profile; default for Scanner.

!weapon marksman
Heavy Weapon

Sustained heavy-fire profile.

!weapon heavy
Demo Launcher

Explosive profile; default for Demolitions.

!weapon launcher
Expedition Shop

Gear & Power-Ups

Shop values below are taken from the V12 game catalog. Multi-buy and multi-sell support up to 100 items per command.

ItemCostEffectCommand
Medkit
ID: medkit
75 DCHeals a stored injury before deployment.!buy medkit
Shield Generator
ID: shield
300 DCPrevents one death and leaves you injured.!buy shield
Armor Plating
ID: armor
125 DCReduces injury chance by 12% for one expedition.!buy armor
Thruster Upgrade
ID: thrusters
225 DCReduces death chance by 6% for one expedition.!buy thrusters
Recon Drone
ID: drone
300 DCFinds 200โ€“450 bonus Det Cord at expedition launch.!buy drone
Targeting Computer
ID: targeting
250 DCAdds 18% critical chance for one expedition.!buy targeting
Quantum Battery
ID: quantum
250 DCIncreases stage rewards by 60% for one expedition.!buy quantum
Death Insurance
ID: insurance
200 DCPrevents Det Cord loss on one death.!buy insurance
Emergency Beacon
ID: beacon
650 DCRevives you once when you would die.!buy beacon
Combat Stim
ID: stim
175 DC+10% critical chance and -5% injury chance for one expedition.!buy stim
Deep Space Scanner
ID: scanner
275 DCFinds 150โ€“300 Det Cord and boosts stage rewards by 15%.!buy scanner
Weapon Overdrive
ID: overdrive
300 DCAdds 25% critical chance for one expedition.!buy overdrive
Auto Repair System
ID: repair
350 DC-5% death chance and -15% injury chance.!buy repair
Lucky Data Chip
ID: lucky
250 DC30% chance to double your final expedition reward.!buy lucky
Prototype Jump Drive
ID: prototype
500 DC-10% death chance and +35% stage rewards.!buy prototype
625 Det Cord

Combat Kit

Targeting Computer + Weapon Overdrive + Combat Stim.

!buykit combat
600 Det Cord

Survival Kit

Shield Generator + Armor Plating + Death Insurance.

!buykit survival
600 Det Cord

Explorer Kit

Recon Drone + Deep Space Scanner + Medkit.

!buykit explorer
Quantity examples: !buy medkit 5 !buy 5 medkit !buy medkit x5 !buy 5x medkit. Selling refunds 50% of each item's listed price.
Salvage Economy

Crafting & Materials

Survivors can recover Scrap, Alien Tech, Quantum Parts and Weapon Parts, then convert them into expedition equipment.

Scrap

Most common salvage material; used in Field, Recon and Siege recipes.

Alien Tech

Rare xeno material used to build the Prototype Jump Drive.

Quantum Parts

Rare component for Recon and Prototype crafting.

Weapon Parts

Combat salvage used by Field and Siege recipes.

RecipeRequirementsOutputCommand
Field Kit4 Scrap + 1 Weapon Part2 Medkits + Armor Plating!craft fieldkit
Recon Kit3 Scrap + 1 Quantum PartDeep Space Scanner + Recon Drone!craft reconkit
Siege Kit2 Scrap + 3 Weapon Parts + 350 Det CordOverdrive + Targeting + Stim!craft siegekit
Prototype2 Alien Tech + 1 Quantum Part + 500 Det CordPrototype Jump Drive!craft prototype
Super-Rare / Permanent

Bound Relics

Relics cannot be bought, sold or traded. Duplicate drops rank the same relic up to Rank 5. Normal surviving players have a 1% relic roll; survivors of a defeated boss have a 4% roll.

๐ŸŒ€ Void Core

Bound relic; ranks up through duplicate drops.

Rank 1โ€“5
๐Ÿ’  Aegis Shard

Permanent bound relic with rank-based power.

Rank 1โ€“5
โš”๏ธ Vanduul Warbrand

Permanent combat-themed relic.

Rank 1โ€“5
๐ŸŽฒ Fortune Matrix

Each rank adds +1 percentage point to mission rare-loot chance.

Rank 1โ€“5
๐Ÿ’œ Quantum Heart

Permanent bound relic; ranks stack to 5.

Rank 1โ€“5
๐Ÿ”ฅ Phoenix Protocol

4% self-revive chance per rank when death would occur.

Rank 1โ€“5
Loot Tables

Drops & Reward Rolls

V12 rolls materials after a surviving expedition and mission stages can also award mission-specific rare loot.

Normal Survivor

Material Roll

Quantum: 4%
Alien Tech: 7%
Weapon Part: 13%
Scrap: 34%
No material: 42%

Boss Defeated

Boosted Material Roll

Quantum: 8%
Alien Tech: 15%
Weapon Part: 13%
Scrap: 34%
No material: 30%

Mission Loot

Rare Finds

Individual missions carry their own rare-loot chance and Det Cord value. Fortune Matrix adds +1 percentage point per relic rank to these mission rare-loot checks.

Successful missions also have a 12% chance to trigger a mission-wide bonus cache worth +20 to +60 Det Cord for each surviving crew member.
Career Ladder

Rank & Progression

Survivors earn 12 XP + final reward รท 15 + 15 XP for a defeated boss. Death awards 5 XP. Armor appearance tiers increase automatically at 100, 500, 1,700, 4,000 and 8,500 XP.

Recruit0 XP
Cadet100 XP
Specialist250 XP
Corporal500 XP
Sergeant800 XP
Staff Sergeant1,200 XP
Warrant Officer1,700 XP
Ensign2,300 XP
Lieutenant3,000 XP
Lt Commander4,000 XP
Commander5,250 XP
Captain6,750 XP
Commodore8,500 XP
Rear Admiral10,500 XP
Vice Admiral13,000 XP
Admiral16,000 XP
Fleet Admiral20,000 XP
High Admiral25,000 XP
Grand Admiral35,000 XP
UEE Legend50,000 XP

First Deployment

Complete 1 expedition.

Veteran / Centurion

Complete 25 / 100 expeditions.

Hot Streak / Guardian

10 critical hits / 10 rescues.

Boss Breaker / Xeno Hunter

1 / 10 boss kills.

Det Cord Baron

Earn 10,000 lifetime Det Cord.

Chat Interface

Command Database

!deployJoin the next expedition. Player
!undeployWithdraw before launch. Player
!role Choose one of 9 crew roles. Player
!rolesList available roles. Player
!weapon Set your persistent weapon profile. Player
!careerView rank, role, weapon, XP, Det Cord, runs, deaths, bosses and injury. Player
!detcordCheck your Det Cord balance. Player
!shopShow the item catalog. Player
!kitsShow quick kits. Player
!buykit Buy combat, survival or explorer kit. Player
!buy [qty]Buy one or multiple items; max 100 per command. Player
!sell [qty]Sell items back for 50% of item price. Player
!inventoryView stored items. Player
!materialsView Scrap, Alien Tech, Quantum Parts and Weapon Parts. Player
!craft Craft fieldkit, reconkit, siegekit or prototype. Player
!relicsView your permanent bound relics and ranks. Player
!warfrontShow current sector, enemy and control percentage. Player
!achievementsView unlocked milestones. Player
!leaderboard [category]Top 5; categories: xp, runs, crits, rescues, bosses, earned. Player
!exphelpShow compact player help. Player
!expeditionRun expedition action; normally launched automatically. Admin flow
!forcebossForce next expedition into boss mode. Mod
!clearcrewClear deployed crew. Mod
!resetplayer Reset a player expedition profile. Broadcaster
Current Build

V12 Persistent Warfront

V12 keeps the existing Det Cord, XP, inventory, relics, quiet-chat flow, hourly expeditions and multi-buy/sell systems while adding the persistent campaign layer.

Warfront Systems

Persistent sectors, faction-specific battlefields, 8 mission objective types and progress that carries between streams.

Combat Director

Role formation lanes, visible enemy HP, regular-fire damage, kill feed, destructible cover, Last Stand and MVP cards.

Player Persistence

Armor tier, rank, weapon, injury state, relic power, materials and crafting all persist across expeditions.

Loot & Crafting

Scrap, Alien Tech, Quantum Parts and Weapon Parts plus four craft recipes and physical drop events.

Boss Warfare

Three-phase boss battles: Shields โ†’ Armor โ†’ Core, with clutch checks and boss caches.

Overlay Direction

Item use, drops, injuries, deaths, rescues, extraction and cinematic events are sent to the OBS overlay while chat stays readable.

Game balance values are based on the V12 Streamer.bot C# build used to create this manual. When you rebalance the game later, update this page so the public manual remains in sync.